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using System; using System.Drawing; using System.Drawing.Imaging; using System.Drawing.Drawing2D; using ChartDirector; using System.IO; namespace Imager2 { /// <summary> /// This class provides methods to Resize and Apply Filters to bitmap images. /// /// ideas from /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dncscol/html/csharp11152001.asp /// http://www.msnewsgroups.net/group/microsoft.public.dotnet.languages.csharp/topic9351.aspx /// </summary> public unsafe class ImagerBitmap { /// <summary> /// This struct is used to hold the RGB values when we find a pixel using the pointer /// </summary> private struct PixelData { public byte Blue; public byte Green; public byte Red; } /// <summary> /// This object contains pointer addressable information about the bitmap /// </summary> private BitmapData _bitmapData = null; /// <summary> /// The pointer to the upper left corner of the bitmap /// </summary> private byte* pBase = null; private Bitmap _bitmap = null; /// <summary> /// Get the Image we are working with /// </summary> public Bitmap Bitmap { get { return _bitmap; } } /// <summary> /// Constructor /// </summary> /// <param name="b">Bitmap to use as the basis of the Imager</param> private ImagerBitmap(Bitmap b) { if (b.PixelFormat != PixelFormat.Format24bppRgb) { //Convert the image into Format24bppRgb since our unmanaged code //can walk that image type Bitmap b2 = new Bitmap(b.Size.Width, b.Size.Height, PixelFormat.Format24bppRgb); Graphics g = Graphics.FromImage(b2); g.DrawImage(b, new Point(0, 0)); _bitmap = b2; g.Dispose(); } else { _bitmap = b; } LockBitmap(); } /// <summary> /// Load a pixel with color /// </summary> /// <param name="x">Column</param> /// <param name="y">Row</param> /// <param name="c">Color</param> private void SetPixel(int x, int y, Color c) { PixelData* p = PixelAt(x, y); p->Red = c.R; p->Green = c.G; p->Blue = c.B; } /// <summary> /// Get a pixel /// </summary> /// <param name="x">Column</param> /// <param name="y">Row</param> /// <returns>Color</returns> private Color GetPixel(int x, int y) { PixelData* p = PixelAt(x, y); return Color.FromArgb((int)p->Red, (int)p->Green, (int)p->Blue); } /// <summary> /// Get the Grey value for a give pixel /// </summary> /// <param name="column">Column</param> /// <param name="row">Row</param> /// <returns>Grey value for the pixel</returns> private int GetGreyPixel(int column, int row) { return (int)((GetPixel(column, row).R * 0.3) + (GetPixel(column, row).G * 0.59) + (GetPixel(column, row).B * 0.11)); } /// <summary> /// Use the 2 most signifigant bits from each of the values in the RGB to get an in value /// for the histogram /// </summary> /// <param name="column">Column</param> /// <param name="row">Row</param> /// <returns>Histogram Value</returns> public int GetRGBHistogramValue(int column, int row) { Color c = GetPixel(column, row); int val = 0; int tmp = 0; tmp = c.R; if (tmp - 128 > 0) { tmp -= 128; val += 32; } if (tmp - 64 > 0) { val += 16; } tmp = c.G; if (tmp - 128 > 0) { tmp -= 128; val += 8; } if (tmp - 64 > 0) { val += 4; } tmp = c.B; if (tmp - 128 > 0) { tmp -= 128; val += 2; } if (tmp - 64 > 0) { val += 1; } return val; } /// <summary> /// Lock the bitmap so we can use the pointers to access it /// </summary> private void LockBitmap() { _bitmapData = _bitmap.LockBits(new Rectangle(0, 0, _bitmap.Width, _bitmap.Height), ImageLockMode.ReadWrite, _bitmap.PixelFormat); pBase = (Byte*)_bitmapData.Scan0.ToPointer(); } /// <summary> /// Get a pointer to a pixel /// </summary> /// <param name="x">Column</param> /// <param name="y">Row</param> /// <returns></returns> private unsafe PixelData* PixelAt(int x, int y) { return (PixelData*)(pBase + y * _bitmapData.Stride + x * sizeof(PixelData)); } /// <summary> /// Unlock the bitmap to end the pointer access session /// </summary> private void UnlockBitmap() { _bitmap.UnlockBits(_bitmapData); _bitmapData = null; pBase = null; } /// <summary> /// Get a 3x3 matrix of the pixles around the center /// </summary> /// <param name="row">Center Row</param> /// <param name="column">Center Column</param> /// <returns>3x3 matrix of the pixles around the center</returns> private Color[,] Get3x3(int row, int column) { Color[,] c = new Color[3, 3]; c[0, 0] = this.GetPixel(column - 1, row - 1); c[0, 1] = this.GetPixel(column - 1, row); c[0, 2] = this.GetPixel(column - 1, row + 1); c[1, 0] = this.GetPixel(column, row - 1); c[1, 1] = this.GetPixel(column, row); c[1, 2] = this.GetPixel(column, row + 1); c[2, 0] = this.GetPixel(column + 1, row - 1); c[2, 1] = this.GetPixel(column + 1, row); c[2, 2] = this.GetPixel(column + 1, row + 1); return c; } private int[,] GetGrey3x3(int row, int column) { int[,] c = new int[3, 3]; c[0, 0] = this.GetGreyPixel(column - 1, row - 1); c[0, 1] = this.GetGreyPixel(column - 1, row); c[0, 2] = this.GetGreyPixel(column - 1, row + 1); c[1, 0] = this.GetGreyPixel(column, row - 1); c[1, 1] = this.GetGreyPixel(column, row); c[1, 2] = this.GetGreyPixel(column, row + 1); c[2, 0] = this.GetGreyPixel(column + 1, row - 1); c[2, 1] = this.GetGreyPixel(column + 1, row); c[2, 2] = this.GetGreyPixel(column + 1, row + 1); return c; } /// <summary> /// Get at 5x5 matrix of the pixels around the center /// </summary> /// <param name="row">Center Row</param> /// <param name="column">Center Column</param> /// <returns>5x5 matrix of pixles around center</returns> private Color[,] Get5x5(int row, int column) { Color[,] c = new Color[5, 5]; c[0, 0] = this.GetPixel(column - 2, row - 2); c[0, 1] = this.GetPixel(column - 2, row - 1); c[0, 2] = this.GetPixel(column - 2, row); c[0, 3] = this.GetPixel(column - 2, row + 1); c[0, 4] = this.GetPixel(column - 2, row + 2); c[1, 0] = this.GetPixel(column - 1, row - 2); c[1, 1] = this.GetPixel(column - 1, row - 1); c[1, 2] = this.GetPixel(column - 1, row); c[1, 3] = this.GetPixel(column - 1, row + 1); c[1, 4] = this.GetPixel(column - 1, row + 2); c[2, 0] = this.GetPixel(column, row - 2); c[2, 1] = this.GetPixel(column, row - 1); c[2, 2] = this.GetPixel(column, row); c[2, 3] = this.GetPixel(column, row + 1); c[2, 4] = this.GetPixel(column, row + 2); c[3, 0] = this.GetPixel(column + 1, row - 2); c[3, 1] = this.GetPixel(column + 1, row - 1); c[3, 2] = this.GetPixel(column + 1, row); c[3, 3] = this.GetPixel(column + 1, row + 1); c[3, 4] = this.GetPixel(column + 1, row + 2); c[4, 0] = this.GetPixel(column + 2, row - 2); c[4, 1] = this.GetPixel(column + 2, row - 1); c[4, 2] = this.GetPixel(column + 2, row); c[4, 3] = this.GetPixel(column + 2, row + 1); c[4, 4] = this.GetPixel(column + 2, row + 2); return c; } /// <summary> /// Perform laplace edge detection on the image /// </summary> /// <param name="b">Source Image</param> /// <returns>Edges</returns> public static Bitmap Laplace(Bitmap b) { ImagerBitmap i = new ImagerBitmap(b.Clone() as Bitmap); ImagerBitmap i2 = new ImagerBitmap(b.Clone() as Bitmap); for (int column = 1; column < i.Bitmap.Width - 1; column++) { for (int row = 1; row < i.Bitmap.Height - 1; row++) { Color[,] c = i.Get3x3(row, column); int red = (((c[0, 0].R + c[0, 1].R + c[0, 2].R + c[1, 0].R + c[1, 2].R + c[2, 0].R + c[2, 1].R + c[2, 2].R) * -1) + (c[1, 1].R * 8))+128; int green = (((c[0, 0].G + c[0, 1].G + c[0, 2].G + c[1, 0].G + c[1, 2].G + c[2, 0].G + c[2, 1].G + c[2, 2].G) * -1) + (c[1, 1].G * 8))+128; int blue = (((c[0, 0].B + c[0, 1].B + c[0, 2].B + c[1, 0].B + c[1, 2].B + c[2, 0].B + c[2, 1].B + c[2, 2].B) * -1) + (c[1, 1].B * 8))+128; if (red >= 128) red = 0; else red = 255; if (green >= 128) green = 0; else green = 255; if (blue >= 128) blue = 0; else blue = 255; i2.SetPixel(column, row, Color.FromArgb(red, green, blue)); } } i.UnlockBitmap(); i2.UnlockBitmap(); return i2.Bitmap.Clone() as Bitmap; } public static Bitmap LaplaceGreyscale(Bitmap b) { ImagerBitmap i = new ImagerBitmap(b.Clone() as Bitmap); ImagerBitmap i2 = new ImagerBitmap(b.Clone() as Bitmap); for (int column = 1; column < i.Bitmap.Width - 1; column++) { for (int row = 1; row < i.Bitmap.Height - 1; row++) { int[,] c = i.GetGrey3x3(row, column); int val = (((c[0, 0] + c[0, 1] + c[0, 2] + c[1, 0] + c[1, 2] + c[2, 0] + c[2, 1] + c[2, 2]) * -1) + (c[1, 1] * 8)) + 128; if (val >= 128) val = 0; else val = 255; i2.SetPixel(column, row, Color.FromArgb(val, val, val)); } } i.UnlockBitmap(); i2.UnlockBitmap(); return i2.Bitmap.Clone() as Bitmap; }
/// <summary> /// Subtract b2 from b1 and normalize the image /// </summary> /// <param name="b1">Image</param> /// <param name="b2">Image</param> /// <returns>Normalized Image</returns> public static Bitmap Subtract(Bitmap b1, Bitmap b2) { if (b1.Width != b2.Width || b1.Height != b2.Height) throw new Exception("Images not the same size cannot subtract"); ImagerBitmap i = new ImagerBitmap(b1.Clone() as Bitmap); ImagerBitmap i2 = new ImagerBitmap(b2.Clone() as Bitmap); int[,] red = new int[i.Bitmap.Width, i.Bitmap.Height]; int[,] blue = new int[i.Bitmap.Width, i.Bitmap.Height]; int[,] green = new int[i.Bitmap.Width, i.Bitmap.Height]; int redMax = 0; int redMin = 0; int redRange = 0; int blueMax = 0; int blueMin = 0; int blueRange = 0; int greenMax = 0; int greenMin = 0; int greenRange = 0; //fill the arrays with the subtracted values //Keep track of the min and max values for later for (int column = 0; column < i.Bitmap.Width; column++) { for (int row = 0; row < i.Bitmap.Height; row++) { Color c1 = i.GetPixel(column, row); Color c2 = i2.GetPixel(column, row); red[column, row] = c2.R - c1.R; blue[column, row] = c2.B - c1.B; green[column, row] = c2.G - c1.G; if (red[column, row] > redMax) redMax = red[column, row]; if (red[column, row] < redMin) redMin = red[column, row]; if (blue[column, row] > blueMax) blueMax = blue[column, row]; if (blue[column, row] < blueMin) blueMin = blue[column, row]; if (green[column, row] > greenMax) greenMax = green[column, row]; if (green[column, row] < greenMin) greenMin = green[column, row]; } } //find the range of the min an max redRange = Math.Abs(redMax - redMin); blueRange = Math.Abs(blueMax - blueMin); greenRange = Math.Abs(greenRange - greenMin); //Normalize the values in the arrays and load the result image for (int column = 0; column < i.Bitmap.Width; column++) { for (int row = 0; row < i.Bitmap.Height; row++) { if (redRange != 0) red[column, row] = 255 - (((redMax - red[column, row]) * 255) / redRange); if (blueRange != 0) blue[column, row] = 255 - (((blueMax - blue[column, row]) * 255) / blueRange); if (greenRange != 0) green[column, row] = 255 - (((greenMax - green[column, row]) * 255) / greenRange); if (red[column, row] < 0) red[column, row] = 0; if (blue[column, row] < 0) blue[column, row] = 0; if (green[column, row] < 0) green[column, row] = 0; i2.SetPixel(column, row, Color.FromArgb(red[column, row], green[column, row], blue[column, row])); } } i.UnlockBitmap(); i2.UnlockBitmap(); return i2.Bitmap.Clone() as Bitmap; } /// <summary> /// Get the red pixels from the bitmap /// </summary> /// <param name="b">Image to Process</param> /// <returns>Filtered Image</returns> public static Bitmap GetRedBitmap(Bitmap b) { ImagerBitmap i = new ImagerBitmap(b.Clone() as Bitmap); for (int column = 0; column < i.Bitmap.Width; column++) { for (int row = 0; row < i.Bitmap.Height; row++) { i.SetPixel(column, row, Color.FromArgb(i.GetPixel(column, row).R, 0, 0)); } } i.UnlockBitmap(); return i.Bitmap.Clone() as Bitmap; } /// <summary> /// Get the Blue Pixes from the bitmap /// </summary> /// <param name="b">Image to Process</param> /// <returns>Filtered Image</returns> public static Bitmap GetBlueBitmap(Bitmap b) { ImagerBitmap i = new ImagerBitmap(b.Clone() as Bitmap); for (int column = 0; column < i.Bitmap.Width; column++) { for (int row = 0; row < i.Bitmap.Height; row++) { i.SetPixel(column, row, Color.FromArgb(0, 0, i.GetPixel(column, row).B)); } } i.UnlockBitmap(); return i.Bitmap.Clone() as Bitmap; } /// <summary> /// Get the green pixels from the image /// </summary> /// <param name="b">Image to Process</param> /// <returns>Filtered Image</returns> public static Bitmap GetGreenBitmap(Bitmap b) { ImagerBitmap i = new ImagerBitmap(b.Clone() as Bitmap); for (int column = 0; column < i.Bitmap.Width; column++) { for (int row = 0; row < i.Bitmap.Height; row++) { i.SetPixel(column, row, Color.FromArgb(0, i.GetPixel(column, row).G, 0)); } } i.UnlockBitmap(); return i.Bitmap.Clone() as Bitmap; } /// <summary> /// Make the image Grey scale /// </summary> /// <param name="b">Image to Process</param> /// <returns>Filtered Image</returns> public static Bitmap GetGreyScaleBitmap(Bitmap b) { ImagerBitmap i = new ImagerBitmap(b.Clone() as Bitmap); for (int column = 0; column < i.Bitmap.Width; column++) { for (int row = 0; row < i.Bitmap.Height; row++) { int val = i.GetGreyPixel(column, row); i.SetPixel(column, row, Color.FromArgb(val, val, val)); } } i.UnlockBitmap(); return i.Bitmap.Clone() as Bitmap; } /// <summary> /// Make the image black and white /// </summary> /// <param name="b">Image to Process</param> /// <returns>Filtered Image</returns> public static Bitmap GetBlackAndWhiteBitmap(Bitmap b) { ImagerBitmap i = new ImagerBitmap(b.Clone() as Bitmap); double[] histogram = new double[256]; for (int column = 0; column < i.Bitmap.Width; column++) { for (int row = 0; row < i.Bitmap.Height; row++) { histogram[i.GetGreyPixel(column, row)]++; } } //find the position of the max value on the left int leftK = 0; for (int k = 0; k < 128; k++) { if (histogram[k] > histogram[leftK]) leftK = k; } //find the position of the max value on the right int rightK = 0; for (int k = 128; k < 256; k++) { if (histogram[k] > histogram[rightK]) rightK = k; } //find the min value between the 2 local maxes int localMin = rightK; for (int k = leftK; k < rightK; k++) { if (histogram[k] < histogram[localMin]) localMin = k; } for (int column = 0; column |